我们可以在什么地方创建对象?

  1. 全局变量区

    Person p;

  2. void Max() { Person p; }

  3. newdelete

    //在堆中创建对象: Person* p = new Person(); //释放对象占用的内存 delete p;

在堆中创建对象: new``delete

在C语言中我们使用malloc申请堆空间
使用完毕后使用free释放空间
C++:

class Person
{
private:
    int x;
    int y;
public:
    Person()
    {
        printf("Person()执行了! \n");
    }
    Person(int x,int y)
    {
        printf("Person(int x,int y)执行了! \n");
        this->x=x;
        this->y=y;
    }
    ~Person()
    {
        printf("~Person() 执行了! \n");
    }
};
Person* p =new Person();
Person* p1=new Person(1,2);
delete p;
delete p1;
//反汇编
33:       Person* p =new Person();
00401070   push        8
00401072   call        operator new (004013c0)
00401077   add         esp,4
0040107A   mov         dword ptr [ebp-1Ch],eax
0040107D   mov         dword ptr [ebp-4],0
00401084   cmp         dword ptr [ebp-1Ch],0
00401088   je          main+57h (00401097)
0040108A   mov         ecx,dword ptr [ebp-1Ch]
0040108D   call        @ILT+20(Person::Person) (00401019)
00401092   mov         dword ptr [ebp-38h],eax
00401095   jmp         main+5Eh (0040109e)
00401097   mov         dword ptr [ebp-38h],0
0040109E   mov         eax,dword ptr [ebp-38h]
004010A1   mov         dword ptr [ebp-18h],eax
004010A4   mov         dword ptr [ebp-4],0FFFFFFFFh
004010AB   mov         ecx,dword ptr [ebp-18h]
004010AE   mov         dword ptr [ebp-10h],ecx
34:       Person* p1=new Person(1,2);
004010B1   push        8
004010B3   call        operator new (004013c0)
004010B8   add         esp,4
004010BB   mov         dword ptr [ebp-24h],eax
004010BE   mov         dword ptr [ebp-4],1
004010C5   cmp         dword ptr [ebp-24h],0
004010C9   je          main+9Ch (004010dc)
004010CB   push        2
004010CD   push        1
004010CF   mov         ecx,dword ptr [ebp-24h]
004010D2   call        @ILT+0(Person::Person) (00401005)
004010D7   mov         dword ptr [ebp-3Ch],eax
004010DA   jmp         main+0A3h (004010e3)
004010DC   mov         dword ptr [ebp-3Ch],0
004010E3   mov         edx,dword ptr [ebp-3Ch]
004010E6   mov         dword ptr [ebp-20h],edx
004010E9   mov         dword ptr [ebp-4],0FFFFFFFFh
004010F0   mov         eax,dword ptr [ebp-20h]
004010F3   mov         dword ptr [ebp-14h],eax
35:       delete p;
004010F6   mov         ecx,dword ptr [ebp-10h]
004010F9   mov         dword ptr [ebp-2Ch],ecx
004010FC   mov         edx,dword ptr [ebp-2Ch]
004010FF   mov         dword ptr [ebp-28h],edx
00401102   cmp         dword ptr [ebp-28h],0
00401106   je          main+0D7h (00401117)
00401108   push        1
0040110A   mov         ecx,dword ptr [ebp-28h]
0040110D   call        @ILT+15(Person::`scalar deleting destructor") (00401014)
00401112   mov         dword ptr [ebp-40h],eax
00401115   jmp         main+0DEh (0040111e)
00401117   mov         dword ptr [ebp-40h],0
36:       delete p1;
0040111E   mov         eax,dword ptr [ebp-14h]
00401121   mov         dword ptr [ebp-34h],eax
00401124   mov         ecx,dword ptr [ebp-34h]
00401127   mov         dword ptr [ebp-30h],ecx
0040112A   cmp         dword ptr [ebp-30h],0
0040112E   je          main+0FFh (0040113f)
00401130   push        1
00401132   mov         ecx,dword ptr [ebp-30h]
00401135   call        @ILT+15(Person::`scalar deleting destructor") (00401014)
0040113A   mov         dword ptr [ebp-44h],eax
0040113D   jmp         main+106h (00401146)
0040113F   mov         dword ptr [ebp-44h],0

new关键字到底做了什么?

new``delete 的本质:

  1. 分析malloc函数的执行流程
    char* p = (char*)malloc(123);

    //逐层调用 00401072 call malloc (004013f0) 00401404 call _nh_malloc_dbg (00401470) 00401484 call _heap_alloc_dbg (004014e0) // 00401559 call dword ptr [__pfnAllocHook (00427cb0)] 0040167D call _heap_alloc_base (00404380) 0040443C call dword ptr [__imp__HeapAlloc@12 (0042d190)]

  2. 分析 new的执行流程
    Person p = new Person();

    36: Person* p =new Person(); 0040107D push 8 0040107F call operator new (004013d0) //new //逐层调用 004013DA call _nh_malloc (00401450) 00401461 call _nh_malloc_dbg (00401470) 00401484 call _heap_alloc_dbg (004014e0) // 00401559 call dword ptr [__pfnAllocHook (00427cb0)] 0040167D call _heap_alloc_base (00404380) 0040443C call dword ptr [__imp__HeapAlloc@12 (0042d190)] // 00401084 add esp,4 00401087 mov dword ptr [ebp-20h],eax 0040108A mov dword ptr [ebp-4],0 00401091 cmp dword ptr [ebp-20h],0 00401095 je main+64h (004010a4) 00401097 mov ecx,dword ptr [ebp-20h] 0040109A call @ILT+20(Person::Person) (00401019) 0040109F mov dword ptr [ebp-3Ch],eax 004010A2 jmp main+6Bh (004010ab) 004010A4 mov dword ptr [ebp-3Ch],0 004010AB mov eax,dword ptr [ebp-3Ch] 004010AE mov dword ptr [ebp-1Ch],eax 004010B1 mov dword ptr [ebp-4],0FFFFFFFFh 004010B8 mov ecx,dword ptr [ebp-1Ch] 004010BB mov dword ptr [ebp-14h],ecx

总结:

new = malloc + 构造函数

动动手:
分析 delete的执行流程 和free对比

数组堆空间申请 new[]/delete[]

分别用C和C++方式在堆中申请Int数组

int* p = (int*)malloc(sizeof(int)*10);      free(p);
int* p = new int[10];                       delete[]p;

分别用C和C++方式在堆栈中申请Class类型数组

int* p = (Person*)malloc(sizeof(Person)*10);    free(p);
Person* p = new Person[10];                     delete[] p;

delete和delete[]有什么区别?

如果对象数组 只使用delete p (一个delete)我们发现 只有一个析构函数执行
要把10个对象所占用空间全部释放,并且每个都要执行析构函数的话 必须使用 delete[] p

引用类型

引用类型是C++中的特性

引用类型就是变量的别名

  1. 基本类型

    int x= 1; int& p =x; //起个别名叫p p = 2; //p就是x printf("%d \n",x);

  2. Person p; Person& px =p //起个别名叫px px.x = 10; //px 就是p printf("%d \n",p.x);

  3. 指针

    int****** i = (int******)1; int******& r =i; //起个别名叫r r = (int******)2; //r就是I printf("%d \n",r);

  4. 数组

    int arr[] = {1,2,3}; int (&p)[3] = arr; //起个别名叫 p p[0] =4; //p 就是arr printf("%d \n",arr[0]);

引用类型就是给变量起的别名
引用类型在定义时必须赋初始值

引用类型的本质

int x= 1;
int& p =x;  //起个别名叫p
p = 2;        //p就是x
printf("%d \n",x);
43:       int x= 1;
00401058   mov         dword ptr [ebp-4],1
44:       int& p =x;  //起个别名叫p
0040105F   lea         eax,[ebp-4]
00401062   mov         dword ptr [ebp-8],eax
45:       p = 2;        //p就是x
00401065   mov         ecx,dword ptr [ebp-8]
00401068   mov         dword ptr [ecx],2
46:       printf("%d \n",x);
0040106E   mov         edx,dword ptr [ebp-4]
00401071   push        edx
00401072   push        offset string "%d \n" (0042501c)
00401077   call        printf (00403880)
0040107C   add         esp,8
//测试 吧上述代码中的引用类型改为指针。
int x= 1;
int* p =&x;  //起个别名叫p
*p = 2;        //p就是x
printf("%d \n",x);
//结果发现生成的反汇编结果一模一样
//这里我们暂时得出结论,,引用类型就是指针。或者说在底层实现上 就是指针

引用类型和指针的区别

int x = 1;
//必须初始化
int* p = &x;
int& ref = x;
//运算
p++;
ref++;
//赋值
p = (int*)1;
ref = 100;
//反汇编
49:       int x = 1;
00401028   mov         dword ptr [ebp-4],1
50:       //必须初始化
51:       int* p = &x;
0040102F   lea         eax,[ebp-4]
00401032   mov         dword ptr [ebp-8],eax
52:       int& ref = x;
00401035   lea         ecx,[ebp-4]
00401038   mov         dword ptr [ebp-0Ch],ecx
53:
54:       //运算
55:       p++;
0040103B   mov         edx,dword ptr [ebp-8]
0040103E   add         edx,4
00401041   mov         dword ptr [ebp-8],edx
56:       ref++;
00401044   mov         eax,dword ptr [ebp-0Ch]
00401047   mov         ecx,dword ptr [eax]
00401049   add         ecx,1
0040104C   mov         edx,dword ptr [ebp-0Ch]
0040104F   mov         dword ptr [edx],ecx
57:
58:       //赋值
59:       p = (int*)1;
00401051   mov         dword ptr [ebp-8],1
60:       ref = 100;
00401058   mov         eax,dword ptr [ebp-0Ch]
0040105B   mov         dword ptr [eax],64h
class Base
{
public:
    int x;
    int y;
    Base(int x,int y)
    {
        this->x = x;
        this->y =y;
    }
}
Base b(1,2);
//必须初始化
Base* p = &b;
Base& ref = b;
//运算
p++;
//ref++;
//赋值
p = (Base*)1;
//ref = 100;

总结:

  1. 被引用必须赋初始值,且只能指向一个变量,“从一而终”。
  2. 对引用复制,是对其指向的变量赋值,而不是修改引用本身的值
  3. 对引用做运算,就是对其指向的变量做运算,而不是对引用本身做运算。
  4. 引用类型就是一个“弱化了的指针”。

个人见解,其实我觉得引用类型就像是一个 *p 也就是取值了的指针~~~

引用在函数参数传递中的作用(基本类型)

void Plus(int& i)
{
    i++;
    return;
}
int main(int argc,char* argv[])
{
    int i = 10;
    Plus(i);
    printf("%d \n",i);
    return 0;
}
102:      i++;
00401038   mov         eax,dword ptr [ebp+8]
0040103B   mov         ecx,dword ptr [eax]
0040103D   add         ecx,1
00401040   mov         edx,dword ptr [ebp+8]
00401043   mov         dword ptr [edx],ecx
//传入的虽然是指针,但是对参数操作就是对对应参数操作,而不是指针本身的操作
108:      int i = 10;
00401078   mov         dword ptr [ebp-4],0Ah
109:      Plus(i);
0040107F   lea         eax,[ebp-4]
00401082   push        eax
00401083   call        @ILT+0(Plus) (00401005)
00401088   add         esp,4
110:      printf("%d \n",i);
0040108B   mov         ecx,dword ptr [ebp-4]
0040108E   push        ecx
0040108F   push        offset string "%d \n" (0042201c)
00401094   call        printf (004010d0)
00401099   add         esp,8
//当函数的参数为引用类型的时候
//传入的参数为参数的地址

引用在函数参数传递中的作用(构造类型)

struct Base
{
    int x;
    int y;
    Base(int x,int y)
    {
        this->x = x;
        this->y = y;
    }
}
void PrintByRef(Base& refb,Base* pb)
{
    //通过指针读取
    printf("%d,%d \n",pb->x,pb->y);
    //通过引用获取
    printf("%d %d \n",refb.x,refb.y);
    //指针可以重新赋值,可以做运算
    //引用不可以
    //refb = (Base&)1;
    //refb++;
}
//反汇编
121:      //通过指针读取
122:      printf("%d,%d \n",pb->x,pb->y);
00401088   mov         eax,dword ptr [ebp+0Ch]
0040108B   mov         ecx,dword ptr [eax+4]
0040108E   push        ecx
0040108F   mov         edx,dword ptr [ebp+0Ch]
00401092   mov         eax,dword ptr [edx]
00401094   push        eax
00401095   push        offset string "%d,%d \n" (00422028)
0040109A   call        printf (004011b0)
0040109F   add         esp,0Ch
123:      //通过引用获取
124:      printf("%d %d \n",refb.x,refb.y);
004010A2   mov         ecx,dword ptr [ebp+8]
004010A5   mov         edx,dword ptr [ecx+4]
004010A8   push        edx
004010A9   mov         eax,dword ptr [ebp+8]
004010AC   mov         ecx,dword ptr [eax]
004010AE   push        ecx
004010AF   push        offset string "%d %d \n" (0042201c)
004010B4   call        printf (004011b0)
004010B9   add         esp,0Ch
125:      //指针可以重新赋值,可以做运算
126:      //引用不可以
127:      //refb = (Base&)1;
128:      //refb++;
133:      Base b(1,2);
00401108   push        2
0040110A   push        1
0040110C   lea         ecx,[ebp-8]
0040110F   call        @ILT+5(Base::Base) (0040100a)
134:      Base* p =&b;
00401114   lea         eax,[ebp-8]
00401117   mov         dword ptr [ebp-0Ch],eax
135:      Base& ref=b;
0040111A   lea         ecx,[ebp-8]
0040111D   mov         dword ptr [ebp-10h],ecx
136:
137:      PrintByRef(ref,p);
00401120   mov         edx,dword ptr [ebp-0Ch]
00401123   push        edx
00401124   mov         eax,dword ptr [ebp-10h]
00401127   push        eax
00401128   call        @ILT+15(PrintByRef) (00401014)
0040112D   add         esp,8

给狗起个人的名字?

引用是变量的别名,如:

int x = 10;
int& r = x;          //int类型的别名就应该是 Int&
Base b(1,2);
Base&r = b;          //Base类型的别名 就应该是 Base&
Base& r = (Base&)x;  //虽然可以变异 但是意义不大

常引用

class Base
{
public:
    int x;
};
void Print(const Base& ref)//常量参数
{
        //ref = 100;    //不论是不是const不能修改
        //ref.x = 200;  //不是const能修改指向的内容 是const 不能修改
        printf("%d \n",ref.x);
}
int main(int argc,char* argv[])
{
    Base b;
    b.x = 100;
    Print(b);
    return 0;
}